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Enter China Show Episode 2

Find the complete show notes at: https://www.enterchina.co/how-to-design-a-physical-product

What’s in this episode?

What types of design projects are there? (00:44)
Taking a product that already exists and adding your label onto it. OEM (01:06)
Designing a product from scratch. (01:45)
Tweaking an existing product design. (01:53)
What do I need to prepare for the designer before talking with the designer about the project? (02:49)
Don’t come with a super detailed list of things describing the product and what you need. (03:05)
Bring goals and problems to your designer and then work with them to solve those. (03:48)
Share who your target customer will be – who are you solving the problem for? (04:13)
Where to look to find a good designer? (04:51)
Some factories are better at design than others. Better to use factories for OEM design (05:20)
First starting out Upwork is a great option. (05:54)
More specialized websites for specific types of physical product design projects. Fred used Coroflot for Tortuga. (06:43)
Once you get more advanced you can hire your own designer. (07:34)
How to communicated well what you’re looking for to your designer? (08:10)
Everyone speaks the language a little bit differently. (08:24)
Presenting goals instead of just features. (08:36)
Have milestones set up. With frequent check-ins. (09:03)
Use similar products that you like and products you don’t like as visual examples. (09:32)
Do you use design briefs and gantt charts to plan out the whole timeline? (10:08)
They are definitely helpful when you have a product with a lot of sampling. (10:19)
Explanation of a tech-pack (10:35)
You’ll need a few samples before you get exactly what you were looking for in the design. (11:35)
3-D modeling your design is a good option for hardware products. (11:58)
In general how long do design projects take? (12:21)
Conceivably a physical product design project could last as long as you let it. (12:30)
Put more of your time in the early stages going back and forth on drawings to help minimize the sampling stage as much as possible. (13:06)
Patience is a virtue – especially when designing a physical product. (14:13)
Your timeline will never turn out exactly as you planned – learn to be adaptable. (14:22)

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